
“Whether they’re working on the next big blockbuster, streaming content, or games, our customers use a lot of different tools to get productions out the door.

On top of that, we’re collaborating with Adobe to build a material standard, and with Microsoft to unveil a beta version of AI-powered Maya Assist. They also boost performance with support for Apple Silicon. U pdates to our media and entertainment portfolio, including Autodesk Maya, 3ds Max, Bifrost, and Arnold, further open standards and bolster artist- driven animation, modeling, and simulation workflows.

We have our eyes on streamlin ing post – production and game s pipelines. As the need for truly immersive content grow s, we’re committed to unlock ing new levels of collaboration, creativity, and efficiency for artists and studios. G lobal audiences expect amazing visual effects every time they watch TV, play a game, or explore the metaverse. It’s no secret that the creative bar continues to rise for VFX and animation studios.
